Open sinaSPOGames opened 1 year ago
here what i am suspecting that cause the crash {dont blame me i have an old laptop that have gles 2.1
gloomyfolken.hooklib.minecraft.PrimaryClassTransformer GL info: ERROR RuntimeException: No OpenGL context found in the current thread. CubicChunks WorldGen Hang Watchdog samples: (no data) Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.12.2_HD_U_G5 OptiFine Build: 20210124-142939 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 2.1.0 - Build 8.15.10.2900 OpenGlRenderer: Intel(R) HD Graphics OpenGlVendor: Intel CpuCount: 4
the line i suspect is this
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
here what i am suspecting that cause the crash {dont blame me i have an old laptop that have gles 2.1
gloomyfolken.hooklib.minecraft.PrimaryClassTransformer GL info:
ERRORRuntimeException: No OpenGL context found in the current thread. CubicChunks WorldGen Hang Watchdog samples: (no data) Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.12.2_HD_U_G5 OptiFine Build: 20210124-142939 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 2.1.0 - Build 8.15.10.2900 OpenGlRenderer: Intel(R) HD Graphics OpenGlVendor: Intel CpuCount: 4