Open wormzjl opened 7 years ago
no problem occurred yet, seems to be solved
Crashing again...gonna post them later
New bug: When cable overload, it will crash the server. I also wonder why it did not happen before today that using the same cable and the same energy network.
I tried 3 times. crash-2017-07-06_10.02.03-server.txt crash-2017-07-06_10.20.48-server.txt crash-2017-07-06_10.31.45-server.txt
Thanks.
The stall happened again. I don't know which player is using the cable.
I wonder how that is happened. I add a code to prevent crash in 0.650 and it will generate some log output while removing corrupted tile-entities. I would like to see that log. As for stalls - if they happened again I would like to see log output as well.
@wormzjl is latest version of IHL fix issue?
Been able to crash it on singleplayer, put down a MFE, connect it to a MV transformer then a diamond cable, then ihl cable -> electrolysis bath. Crash seems to happen on cable meltdown. crash-2017-07-08_16.22.51-server.txt fml-client-3.txt
Also got another bug, seems that the length of cable used is calculated by player move distance? If I do not move during cable placement, the length will be 0
ihl-tools_n_machines-0.648-1.7.10.jar Umm you have updated to 650? did anything change related to the cable? Going to test with the latest
@wormzjl yes. I added a code, which should remove nodes with ID == -1 from grid and generate some log output.
Ok, can you take a look at the cable length issue mentioned above?
Got the same result..... fml-server-3.txt
Damn, I forgot to add a one more line.
http://www.mediafire.com/file/6565zoj5and4sna/ihl-tools_n_machines-0.651-1.7.10.jar Ok, it should work now.
[17:05:27] [Server thread/ERROR] [ihl/]: Removing TE with grid ID==-1 ihl.processing.chemistry.ElectrolysisBathTileEntity If it happened more than a single time, report that to mod author. [17:05:27] [Server thread/WARN] [Uncomplication/]: EnergyNet.emitEnergyFrom: ihl.flexible_cable.AnchorTileEntity@2d2179 is not added to the enet [17:05:40] [Server thread/ERROR] [ihl/]: Removing TE with grid ID==-1 ihl.processing.chemistry.ElectrolysisBathTileEntity If it happened more than a single time, report that to mod author. [17:05:40] [Server thread/WARN] [Uncomplication/]: EnergyNet.emitEnergyFrom: ihl.flexible_cable.AnchorTileEntity@2d2179 is not added to the enet [17:05:53] [Server thread/ERROR] [ihl/]: Removing TE with grid ID==-1 ihl.processing.chemistry.ElectrolysisBathTileEntity If it happened more than a single time, report that to mod author. [17:05:53] [Server thread/WARN] [Uncomplication/]: EnergyNet.emitEnergyFrom: ihl.flexible_cable.AnchorTileEntity@2d2179 is not added to the enet [17:05:59] [Server thread/ERROR] [ihl/]: Removing TE with grid ID==-1 ihl.processing.chemistry.ElectrolysisBathTileEntity If it happened more than a single time, report that to mod author. [17:05:59] [Server thread/WARN] [Uncomplication/]: EnergyNet.emitEnergyFrom: ihl.flexible_cable.AnchorTileEntity@2d2179 is not added to the enet
Got these in the console
Screenshot, the cable can be actually burned
So happen every time on cable burnout?
Nope, seems to happen only on certain setups
Seems somewhat related to direction, the one on the left will not give error on burnout, the one on the right will
Also...the cable length bug
This is too difficult to replicate, maybe just let the electrolysis bath accept EU directly (from the upper side)
https://pastebin.com/EVhRV2xS