Closed ehab2222 closed 10 years ago
Well since you show and hide it without something meaningful happening in the mean time, the window (which contains the loading masks) never shows. On iOS it might, but on Android it won't because it will kill the activity belonging to the window before showing it.
ok this is not the problem coz first i was doing this line of code to see if it's because of fast time reason and it didn't show aslo
setTimeout(function(){
Alloy.Globals.loading.hide();
}, 6000);
On Mon, Jan 6, 2014 at 5:50 PM, Fokke Zandbergen notifications@github.comwrote:
Closed #8 https://github.com/FokkeZB/nl.fokkezb.loading/issues/8.
— Reply to this email directly or view it on GitHubhttps://github.com/FokkeZB/nl.fokkezb.loading/issues/8 .
Could you zip your project (or a reproducable test case) and sent it to mail@fokkezb.nl so I can debug? Can't reproduce it here.
Hey
Ok Everything worked fine with me the problem i think was with the new (window) for android platforms which are all heavyweight in the new sdk 3.2 but i managed how to use your widget greatly
Thanks , you may close the thread now
On Fri, Jan 10, 2014 at 8:54 PM, Fokke Zandbergen notifications@github.comwrote:
Reopened #8 https://github.com/FokkeZB/nl.fokkezb.loading/issues/8.
— Reply to this email directly or view it on GitHubhttps://github.com/FokkeZB/nl.fokkezb.loading/issues/8 .
Here is my code sample it's alreading working on IOS
function label_why_click(e)
{ Alloy.Globals.loading.show("kk",false); alert("test");
Alloy.Globals.loading.hide(); }