Closed FolkertVanVerseveld closed 5 years ago
Proper unit selection, player or gaia units, as well as static (e.g. trees, berry bushes) and dynamic resources (e.g. gazelle, lions) is difficult.
As far as I can tell, the original game does bounds checking as follows:
See screenshot for example:
Proper unit selection, player or gaia units, as well as static (e.g. trees, berry bushes) and dynamic resources (e.g. gazelle, lions) is difficult.
As far as I can tell, the original game does bounds checking as follows:
See screenshot for example: