Time trigger is fine, but eventually being able to arrange timed scenes on a timeline would be good.
Scan trigger needs qualifiers: 'Adventure scene 32' only activates when a 'Player' with attribute 'progress'=32 scans at location x.
No simple way to add decision branches. If player chooses to go next to scene 45 or 83 the scene must change attribute 'progress' for that player. It has a set form, but the numbers are specific to a scene. Can the process be dropped into a scene and the variables changed to suit?
Content like text instructions that would be delivered via bluetooth to actors is currently in actions, but would be better elsewhere, a writing space. Content could be created in a content/media area and then added to scenes/actions.
Time trigger is fine, but eventually being able to arrange timed scenes on a timeline would be good. Scan trigger needs qualifiers: 'Adventure scene 32' only activates when a 'Player' with attribute 'progress'=32 scans at location x. No simple way to add decision branches. If player chooses to go next to scene 45 or 83 the scene must change attribute 'progress' for that player. It has a set form, but the numbers are specific to a scene. Can the process be dropped into a scene and the variables changed to suit? Content like text instructions that would be delivered via bluetooth to actors is currently in actions, but would be better elsewhere, a writing space. Content could be created in a content/media area and then added to scenes/actions.