At the moment, glyphs.<name>.source set in the manifest is ignored and glyphs is generated by iterating over the files in the directory set in options.input.vectors using the codepoint set in glyphs.<name>.codepoint. However, one might have multiple codepoints with the same glyph, e.g. a placeholder or aliases, so glyphs.<name>.source should be respected.
With this patch, if no source was set, the source is derived from options.input.vectors and the name. Only if glyphs is empty, the previous approach of deriving the glyphs by iterating over the vector-files is used.
At the moment,
glyphs.<name>.source
set in the manifest is ignored andglyphs
is generated by iterating over the files in the directory set inoptions.input.vectors
using the codepoint set inglyphs.<name>.codepoint
. However, one might have multiple codepoints with the same glyph, e.g. a placeholder or aliases, soglyphs.<name>.source
should be respected.With this patch, if no source was set, the source is derived from
options.input.vectors
and the name. Only ifglyphs
is empty, the previous approach of deriving the glyphs by iterating over the vector-files is used.