Closed FoodAbuse closed 1 year ago
I aggree. As we are now dealing with forces, gravity and angle play a big role in how the crab moves. At this tage I wouldn't want to edit the applied forces when at an angle. So I will try lowering the angle of the ramp - which will be limted by the available length
Reducing ramp angle as far as it will resonably go,, it's honestly about the same in terms of movement feel.
I have applied a zero friction physics material to the ramp and that seems to have helped greatly.
Description After dragging the snapped seesaw plank to the final puzzle and securing it into place, the angle of the ramp seems to be too harsh/has conflict with the player's movement controller, and requires the player to sprint to get up it (which can be hard to aim)
Version V0.1 - alpha
How to reproduce
when one grown up lieks another grownup, they kisz and babby is formedComplete seesaw puzzle, drag plank to the final puzzle and into either placement zone. Attempt to walk up and encounter struggleExpected Outcome Ideally the crabbo would be able to smoothly moonwalk up the ramp without slowing down too much / getting stuck
Observed OS Windows 10