FoodAbuse / stabo-crabo-game

game of the year 2023
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Ramp Issues w/ Final Puzzle #11

Closed FoodAbuse closed 1 year ago

FoodAbuse commented 1 year ago

Description After dragging the snapped seesaw plank to the final puzzle and securing it into place, the angle of the ramp seems to be too harsh/has conflict with the player's movement controller, and requires the player to sprint to get up it (which can be hard to aim)

Version V0.1 - alpha

How to reproduce when one grown up lieks another grownup, they kisz and babby is formed Complete seesaw puzzle, drag plank to the final puzzle and into either placement zone. Attempt to walk up and encounter struggle

Expected Outcome Ideally the crabbo would be able to smoothly moonwalk up the ramp without slowing down too much / getting stuck

Observed OS Windows 10

ZachariaWinter commented 1 year ago

I aggree. As we are now dealing with forces, gravity and angle play a big role in how the crab moves. At this tage I wouldn't want to edit the applied forces when at an angle. So I will try lowering the angle of the ramp - which will be limted by the available length

ZachariaWinter commented 1 year ago

Reducing ramp angle as far as it will resonably go,, it's honestly about the same in terms of movement feel.

ZachariaWinter commented 1 year ago

I have applied a zero friction physics material to the ramp and that seems to have helped greatly.