Closed jack5github closed 8 months ago
I had theorized this was because of unsupported entities a while back, because this happens on every map that’s a different source game that isn’t Half life or episodes, because they all have FGD supported entities.
I’m guessing jazztronauts try’s to count all available entities to place shards there, but it reaches a roadblock when it tries to scan an entity that litterally doesn’t exist, so it keeps trying basically slowing the game to a halt.
if you were to decompile any map that does that and remove all unsupported entities and try it again it will work flawlessly. I’ve done this process now to a lot of Portal 2 maps, a few L4D2 ones and CSGO’s ancient.
good luck solving this!
For example, the map ctf_2fort produces the following errors repeatedly in console, and reduces the game speed to less than one frame per second. A map that does not suffer from these problems appears to be arena_nucleus.