Should be a bit more optimized as well, since all the "should i be drawn" checks are centralized into one global variable set before everything else. Dialog and special maps should still stay separate.
Also used a less complex table method for HUDShouldDraw.
Should be a bit more optimized as well, since all the "should i be drawn" checks are centralized into one global variable set before everything else. Dialog and special maps should still stay separate.
Also used a less complex table method for HUDShouldDraw.