Tried Boneworks and I really liked how objects don't go through each other, rather they bump/collide.
It would be good if a similar type of physics is implemented for the table - paddle interaction in Eleven. It breaks immersion plus it makes possible some unrealistic shots when the paddle goes through the table.
Tried Boneworks and I really liked how objects don't go through each other, rather they bump/collide. It would be good if a similar type of physics is implemented for the table - paddle interaction in Eleven. It breaks immersion plus it makes possible some unrealistic shots when the paddle goes through the table.