During multiplayer game, the game would freeze - I still have mic/audio and can talk to the other player but the image is not updated with head movements (and it feels very weird). I need to exit the game and restart it.
I possibly also notice moments where frames are dropped and it looks like it's going to crash but recovers.
I only play with the same friend, and it is always happening on my end - never to him, even though we both have the same setup - (Eleven 1.387, Oculus quest 904120.17180.0, latest OS version)
I don't think I ever observed this playing against the AI.
How can I record more of this and send you a trace? It is random but happens every time we play.
[Edit1: found this reddit thread]
[Edit2: found the below in the log, let me know if I can do more]
10-04 20:51:01.248 2969 2969 E AndroidRuntime: FATAL EXCEPTION: main
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Process: quest.eleven.forfunlabs, PID: 2969
10-04 20:51:01.248 2969 2969 E AndroidRuntime: java.lang.Error: FATAL EXCEPTION [main]
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Unity version : 2019.3.4f1
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Device model : Oculus Quest
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Device fingerprint: oculus/vr_monterey/monterey:7.1.1/NGI77B/904120.17180.0:user/release-keys
10-04 20:51:01.248 2969 2969 E AndroidRuntime:
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Version '2019.3.4f1 (4f139db2fdbd)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Build fingerprint: 'oculus/vr_monterey/monterey:7.1.1/NGI77B/904120.17180.0:user/release-keys'
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Revision: '0'
10-04 20:51:01.248 2969 2969 E AndroidRuntime: ABI: 'arm64'
10-04 20:51:01.248 2969 2969 E AndroidRuntime: Timestamp: 2020-10-04 20:50:53-0700
10-04 20:51:01.248 2969 2969 E AndroidRuntime: pid: 2969, tid: 3011, name: Thread-3 >>> quest.eleven.forfunlabs <<<
10-04 20:51:01.248 2969 2969 E AndroidRuntime: uid: 10085
10-04 20:51:01.248 2969 2969 E AndroidRuntime: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x9b64f4d490
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x0 0000007f465feac0 x1 0000007f60620298 x2 000000000000000f x3 0000000000000000
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x4 8080800000000080 x5 0000007f49540c00 x6 800c54497f808080 x7 fefeff7e48530aff
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x8 0000000000000000 x9 0000009b64f4d490 x10 0000000000000001 x11 0000000000000000
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x12 0000000000000bc3 x13 0000000000000bc3 x14 09101e2a7795bc55 x15 0000000000000000
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x16 0000007f61ae90c0 x17 0000007f7f1402dc x18 000000000000ffff x19 0000007f465fe860
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x20 0000000000000068 x21 00000000465fefc0 x22 0000007f61b6bf70 x23 0000007ecdfb6e90
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x24 0000007f61798a9d x25 00000000ffffffff x26 0000007f465fe850 x27 0000007eb53198c0
10-04 20:51:01.248 2969 2969 E AndroidRuntime: x28 0000000000000000 x29 0000007f465fefc0
10-04 20:51:01.248 2969 2969 E AndroidRuntime: sp 0000007f465fe850 lr 0000007f60ded664 pc 0000007f60ded678
10-04 20:51:01.248 2969 2969 E AndroidRuntime:
10-04 20:51:01.248 2969 2969 E AndroidRuntime: backtrace:
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #00 pc 0000000000412678 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #01 pc 00000000004248d0 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #02 pc 0000000000581e40 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #03 pc 000000000089c238 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #04 pc 00000000008b3968 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #05 pc 00000000008b9b88 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #06 pc 00000000008b1040 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #07 pc 0000000000314478 /data/app/quest.eleven.forfunlabs-1/lib/arm64/libunity.so (BuildId: 0247c6c5cb8a15dc3ebc20d5fe4869b6453a5f59)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #08 pc 0000000000076454 /system/lib64/libc.so (__pthread_start(void*)+204) (BuildId: 0d82b5085cc8358649be6ff5d14ed691)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: #09 pc 000000000001e204 /system/lib64/libc.so (__start_thread+16) (BuildId: 0d82b5085cc8358649be6ff5d14ed691)
10-04 20:51:01.248 2969 2969 E AndroidRuntime:
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x412678(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x4248d0(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x581e40(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x89c238(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x8b3968(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x8b9b88(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x8b1040(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libunity.0x314478(Native Method)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libc.__pthread_start(void*)(__pthread_start:204)
10-04 20:51:01.248 2969 2969 E AndroidRuntime: at libc.__start_thread(__start_thread:16)
Hi there,
During multiplayer game, the game would freeze - I still have mic/audio and can talk to the other player but the image is not updated with head movements (and it feels very weird). I need to exit the game and restart it.
I possibly also notice moments where frames are dropped and it looks like it's going to crash but recovers.
I only play with the same friend, and it is always happening on my end - never to him, even though we both have the same setup - (Eleven 1.387, Oculus quest 904120.17180.0, latest OS version)
I don't think I ever observed this playing against the AI.
How can I record more of this and send you a trace? It is random but happens every time we play.
[Edit1: found this reddit thread] [Edit2: found the below in the log, let me know if I can do more]