SolidSlime ā 12/30/2023 5:54 PM
Hi š„ , this 1.0 throw bug is still there and is very easy to trigger:
In latest main app on Q3:
Login with main account, set up and use a custom paddle with 2 custom rubbers that has 1.12 throw.
Login with guest account. Now the selected paddle uses "advanced" preset rubber on both sides. (And the paddle list and rubber list now has extra ones, but that's not the main issue here, although very annoying)
Select the correct custom rubbers for the selected paddle. Try to loop a few balls and you can feel that the throw is 1.0 even though the rubbers seem to still have 1.12 throw.
Edit the selected rubbers, change the throw to 1.13 and back to 1.12. SAVE. Loop a few balls again and you will feel that the throw is correct again.
(I can't tell if bounce and spin are affected in the same way)
Updated: Actually the symptom is more than "1.0 throw". It's something like long pips, with spin reversal. So....extremely low spin?
1 reproduction step set seems to be:
SolidSlime ā 12/30/2023 5:54 PM Hi š„ , this 1.0 throw bug is still there and is very easy to trigger: In latest main app on Q3: Login with main account, set up and use a custom paddle with 2 custom rubbers that has 1.12 throw. Login with guest account. Now the selected paddle uses "advanced" preset rubber on both sides. (And the paddle list and rubber list now has extra ones, but that's not the main issue here, although very annoying) Select the correct custom rubbers for the selected paddle. Try to loop a few balls and you can feel that the throw is 1.0 even though the rubbers seem to still have 1.12 throw. Edit the selected rubbers, change the throw to 1.13 and back to 1.12. SAVE. Loop a few balls again and you will feel that the throw is correct again. (I can't tell if bounce and spin are affected in the same way)
Updated: Actually the symptom is more than "1.0 throw". It's something like long pips, with spin reversal. So....extremely low spin?