ForLoveOfCats / SkyOfSteel

Git repo and bug tracker for SkyOfSteel
https://skyofsteel.org
MIT License
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Electrical power grid gameplay #65

Closed ForLoveOfCats closed 5 years ago

ForLoveOfCats commented 5 years ago

Currently I'm just thinking of an area of effect from a powerpole type item as the method of powering machines. Would be dreadfully easy to implement but would be difficult to explain way in-universe as well as "leaking" power through the walls of your base for attackers to possibly use. The only alternative I can think of is manually wiring up each machine to a powerline which would be very cool and open up some TUNG/Logic World type things but I can imaging it being annoying on the large scale. Any thoughts or ideas?

ForLoveOfCats commented 5 years ago

I think I might a possible solution to this. A power distributor automatically connects via wires to every machine within its radius of reach. This means that one can wire machines up manually or power a whole area with a single item very easily. We could even have some cool digital logic circuits.

ForLoveOfCats commented 5 years ago

Any ideas as to what sort of logic should be possible within SkyOfSteel? I don't want to encroach too far into the territory of Logic World nor over complicate such an important mechanic as electrical power.