Open finnbainbridge opened 5 years ago
Hitmarkers were planned for 0.1.4 but I just didn't have time (same thing with better recoil which is why the Thunderbolt current has recoil disabled). I intend to make the crosshair flash red before fading back to green via a shader. The complexity is in animating the color back to green so I wasn't able to get it in in time. Edit: I should also add in extra pieces of the crosshair to show during the hitmarker because color blindness is a thing.
As for damage indicators I completely forgot about that entirely. If you'd like to make a PR for it that it would be awesome. (I'm currently on a church youth camp trip)
I'll start working on that!
I should also mention that the FPS combat is rather naive in some ways purposely (for modding purposes) and in other ways out of the necessity of time.
The damage indicators are now in and I'll close this as soon as I add hitmarkers which shouldn't be to difficult.
To make Sky Of Steel's first person combat better, SoS needs some small quality of live improvements to the HUD to make combat more fun and engaging. These are small features that you find in all fps games.
What needs to be added:
I would be happy to implement both these things.