Open ForNeVeR opened 1 year ago
Currently, we use an array for GameEngine.Bullets which leads to the bullet array being recreated often.
GameEngine.Bullets
This could be somewhat improved if we use a persistent collection such as a persistent vector instead.
See TODO[#130] in the code.
TODO[#130]
Currently, we use an array for
GameEngine.Bullets
which leads to the bullet array being recreated often.This could be somewhat improved if we use a persistent collection such as a persistent vector instead.
See
TODO[#130]
in the code.