Currently, any of our animations are only able to process no more than one frame per update (see #202).
If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.
Let's integrate a better animation frame update system.
Currently, any of our animations are only able to process no more than one frame per update (see #202).
If the game is slow for whatever reason, this will cause the animations’ frames to slow as well, while actually I believe that certain frames should be skipped.
Let's integrate a better animation frame update system.