ForTheCrown / FTC

ForTheCrown SMP's plugin code
https://www.forthecrown.net/docs/
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world_void vs world_test #25

Open ForTheWout opened 1 year ago

ForTheWout commented 1 year ago

We should split the bank, the dungeons and any other spot players can tp to from the other stuff that's currently in the void world. That way, if a player manages to break out somehow, they can't find random chests with creative items in them oops

By doing this, we can start using actual void worlds too instead of a fake flat plains one lol

JulieWoolie commented 1 year ago

I would love to do this, a small problem is that there's a lot of hardcoded values that require the void world to be called world_void and for everything in that world to be in specific places. Most pressingly, the dungeons, which have the boss rooms hardcoded

ForTheWout commented 1 year ago

Yeah most of the command blocks for the bank vaults also use "hardcoded" locations in them, so it'll be a pain to do this. Think it's worth it though, I'll start with copying stuff to a new world.

ForTheWout commented 1 year ago

New dungeon coords: substract -202, 48, 49 from all

JulieWoolie commented 1 year ago

What is there left to do for this one?

ForTheWout commented 1 year ago

I wanted to rename the worlds lastly, but I remember you talked about that being easier said than done? Ideally the world currently called world_void should be renamed to something like world_test, world_admin or world_playground