Walking into a trigger causes a player to interact 100 times with it. Other issues seem to be popping up in places where the CollisionSystem class is used. Might be a problem with an internal buffer (Storing the same entry multiple times or the buffer not being cleared) Or issues stemming from the player move event
Walking into a trigger causes a player to interact 100 times with it. Other issues seem to be popping up in places where the CollisionSystem class is used. Might be a problem with an internal buffer (Storing the same entry multiple times or the buffer not being cleared) Or issues stemming from the player move event