Closed conceptclear closed 4 years ago
Hey @conceptclear, this looks interesting. Some questions before I merge:
So, the way forward for me:
void voxelize_solid(const voxinfo& v, float* triangle_data, unsigned int* vtable, bool morton)
Are you okay in doing this?
Hi, @Forceflow of course, you can do this. This method is not available for non-watertight models which would cause redundancy or loss of voxels.
This also needs to be made against the dev branch. I could do it for you, but then you'd lose bragging rights :)
Haha, I'll separate the re-push this code later today Thanks for your advising
Hi, I have added some functions to achieve solid voxelization according to the paper "Fast Parallel Surface and Solid Voxelization on GPU's". I hope you can merge it if there is a need.
Thanks