Nice work with this engine, it's been fairly easy to adopt for my needs and I can't get enough of how fast it runs. My question is in the title, has the shader pipeline been adopted to enable shadows for the most recent updates to Bevy 0.10? I haven't found a way to combat this yet but I'm interested if the team has.
We haven't made any efforts to keep this compatible with bevy shadows. I would need to do a little research on how shadows work to know what it would take.
Nice work with this engine, it's been fairly easy to adopt for my needs and I can't get enough of how fast it runs. My question is in the title, has the shader pipeline been adopted to enable shadows for the most recent updates to Bevy 0.10? I haven't found a way to combat this yet but I'm interested if the team has.