My app is crashing on this line in bevy_transform_gizmo.
It is due to a GizmoPickSource not existing.
For smaller scale apps, requiring a camera exist with a picking source seems fine. However it's overly restrictive for more complex setups.
I have an empty scene that loads first based on a default state, that loads into a splash screen, then into a main menu, then my test level (which would spawn the camera with the GizmoPickSource).
I was able to temporarily work around this by altering my level from
My app is crashing on this line in bevy_transform_gizmo.
It is due to a
GizmoPickSource
not existing.For smaller scale apps, requiring a camera exist with a picking source seems fine. However it's overly restrictive for more complex setups.
I have an empty scene that loads first based on a default state, that loads into a splash screen, then into a main menu, then my test level (which would spawn the camera with the
GizmoPickSource
).I was able to temporarily work around this by altering my level from
to
but it's not a long term solution.