Open Zygus42 opened 7 years ago
Thanks for the report! We are working on separating Binnie's mods into separate jars, so you can either have the "full" combined mod or you can pick the pieces you want. Until that is finished, module disabling will probably never be working perfectly.
So, seeing as #245 was delayed, could someone take a look at this? I would just like to be able to disable genetic manipulation (and use only the "extra" part of the mods), but currently making this work without heavy amounts of CraftTweaking has been difficult (and quite buggy).
Disabling other modules seems to work better in this regard (disabling botany makes the creative tab, all the items and crafting recipes disappear accordingly).
forestry_1.12.1-5.5.3.186 binnie-mods-1.12.1-2.3.0.60 forge-1.12.1-14.22.0.2474-installer-win
With Genetics turned off in the config (B:genetics=false), you still get all the info on the genetics machinery in JEI if you look at a bee with Use (U) as well as the recipes for all the machines.