Closed olavim closed 7 years ago
This is not a way to fix this, the problem was that the FMLInitEvt was called on some modules before it was called on the main mod, this is because the Guava EventBus does not respect the register order. This will be fixed in an upcoming ElecCore release.
It seems like I just got lucky anyway. I could start the game 10 times without crashes, but now I'm getting them again. So yeah, not a fix.
IntegrationThermalExpansion#L25 was sometimes being called before ItemRegistry was initialized, which resulted
drops
inbeing null.
Adding a soft after-dependency for thermalexpansion seems to have fixed this.
This should fix issue #6