In "Forever & Ever", you can become closer to Sayori than ever before! You have all the time in the world to build the perfect relationship with our cinnamon bun as the star of the show.
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sudden crash (no dialogue, just time progression) #64
While loading <'MatrixColor' <'Composite' (1280, 720) (0, 0) <'Composite' (0, 0)> (0, 0) u'mod_assets/images/s_newer/body/uniform.png' (0, 0) <'Composite' (0, 0)> (0, 0) u'mod_assets/images/s_newer/mouth/a.png' (0, 0) u'mod_assets/images/s_newer/eyes/a.png' (0, 0) u'mod_assets/images/s_newer/brows/a.png' (0, 0) u'mod_assets/images/s_newer/table/spaceroom.png' (0, 0) u'mod_assets/images/s_newer/hair/usual.png' (0, 0) u'mod_assets/images/s_newer/arms/uniform/7.png' (0, 0) <'Composite' (0, 0)>> (0.663611111111111, 0.04805555555555556, 0.0, 0.0, 0.0, 0.036041666666666666, 0.6780066666666666, 0.0, 0.0, 0.0, 0.036041666666666666, 0.0, 0.7207933333333332, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0)>:
File "game/script-fae.rpy", line 219, in script
$ renpy.pause(waittime)
File "game/script-fae.rpy", line 219, in
$ renpy.pause(waittime)
File "renpy/common/00keymap.rpy", line 385, in script
python:
File "renpy/common/00keymap.rpy", line 389, in
ui.interact(suppress_overlay=True, suppress_window=True)
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "F:\Forever and Ever\renpy\bootstrap.py", line 295, in bootstrap
renpy.main.main()
File "F:\Forever and Ever\renpy\main.py", line 487, in main
run(restart)
File "F:\Forever and Ever\renpy\main.py", line 147, in run
renpy.execution.run_context(True)
File "F:\Forever and Ever\renpy\execution.py", line 761, in run_context
context.run()
File "game/script-fae.rpy", line 219, in script
$ renpy.pause(waittime)
File "F:\Forever and Ever\renpy\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Forever and Ever\renpy\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script-fae.rpy", line 219, in
$ renpy.pause(waittime)
File "F:\Forever and Ever\renpy\exports.py", line 1278, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
File "F:\Forever and Ever\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 3204, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\Forever and Ever\renpy\display\layout.py", line 960, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Forever and Ever\renpy\display\behavior.py", line 430, in event
rv = run(action)
File "F:\Forever and Ever\renpy\display\behavior.py", line 306, in run
return action(*args, kwargs)
File "F:\Forever and Ever\renpy\curry.py", line 38, in calldict(self.kwargs.items() + kwargs.items()))
File "F:\Forever and Ever\renpy\game.py", line 330, in call_in_new_context
return renpy.execution.run_context(False)
File "F:\Forever and Ever\renpy\execution.py", line 761, in run_context
context.run()
File "renpy/common/00keymap.rpy", line 385, in script
python:
File "F:\Forever and Ever\renpy\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Forever and Ever\renpy\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00keymap.rpy", line 389, in
ui.interact(suppress_overlay=True, suppress_window=True)
File "F:\Forever and Ever\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2883, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "F:\Forever and Ever\renpy\display\core.py", line 1955, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 427, in renpy.display.render.render_screen (gen\renpy.display.render.c:6806)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2027)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\image.py", line 387, in render
return wrap_render(self.target, width, height, st, at)
File "F:\Forever and Ever\renpy\display\image.py", line 208, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 1224, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\im.py", line 473, in render
im = cache.get(self)
File "F:\Forever and Ever\renpy\display\im.py", line 200, in get
surf = image.load()
File "F:\Forever and Ever\renpy\display\im.py", line 1084, in load
rv = renpy.display.pgrender.surface(surf.get_size(), True)
File "F:\Forever and Ever\renpy\display\pgrender.py", line 116, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.init (gen\pygame_sdl2.surface.c:2479)
error: Out of memory
I'm sorry, but an uncaught exception occurred.
While loading <'MatrixColor' <'Composite' (1280, 720) (0, 0) <'Composite' (0, 0)> (0, 0) u'mod_assets/images/s_newer/body/uniform.png' (0, 0) <'Composite' (0, 0)> (0, 0) u'mod_assets/images/s_newer/mouth/a.png' (0, 0) u'mod_assets/images/s_newer/eyes/a.png' (0, 0) u'mod_assets/images/s_newer/brows/a.png' (0, 0) u'mod_assets/images/s_newer/table/spaceroom.png' (0, 0) u'mod_assets/images/s_newer/hair/usual.png' (0, 0) u'mod_assets/images/s_newer/arms/uniform/7.png' (0, 0) <'Composite' (0, 0)>> (0.663611111111111, 0.04805555555555556, 0.0, 0.0, 0.0, 0.036041666666666666, 0.6780066666666666, 0.0, 0.0, 0.0, 0.036041666666666666, 0.0, 0.7207933333333332, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0)>: File "game/script-fae.rpy", line 219, in script $ renpy.pause(waittime) File "game/script-fae.rpy", line 219, in
$ renpy.pause(waittime)
File "renpy/common/00keymap.rpy", line 385, in script
python:
File "renpy/common/00keymap.rpy", line 389, in
ui.interact(suppress_overlay=True, suppress_window=True)
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback: File "F:\Forever and Ever\renpy\bootstrap.py", line 295, in bootstrap renpy.main.main() File "F:\Forever and Ever\renpy\main.py", line 487, in main run(restart) File "F:\Forever and Ever\renpy\main.py", line 147, in run renpy.execution.run_context(True) File "F:\Forever and Ever\renpy\execution.py", line 761, in run_context context.run() File "game/script-fae.rpy", line 219, in script $ renpy.pause(waittime) File "F:\Forever and Ever\renpy\ast.py", line 814, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "F:\Forever and Ever\renpy\python.py", line 1719, in py_exec_bytecode exec bytecode in globals, locals File "game/script-fae.rpy", line 219, in
$ renpy.pause(waittime)
File "F:\Forever and Ever\renpy\exports.py", line 1278, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
File "F:\Forever and Ever\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 3204, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\Forever and Ever\renpy\display\layout.py", line 960, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Forever and Ever\renpy\display\behavior.py", line 430, in event
rv = run(action)
File "F:\Forever and Ever\renpy\display\behavior.py", line 306, in run
return action(*args, kwargs)
File "F:\Forever and Ever\renpy\curry.py", line 38, in call
dict(self.kwargs.items() + kwargs.items()))
File "F:\Forever and Ever\renpy\game.py", line 330, in call_in_new_context
return renpy.execution.run_context(False)
File "F:\Forever and Ever\renpy\execution.py", line 761, in run_context
context.run()
File "renpy/common/00keymap.rpy", line 385, in script
python:
File "F:\Forever and Ever\renpy\ast.py", line 814, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Forever and Ever\renpy\python.py", line 1719, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00keymap.rpy", line 389, in
ui.interact(suppress_overlay=True, suppress_window=True)
File "F:\Forever and Ever\renpy\ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2526, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, kwargs)
File "F:\Forever and Ever\renpy\display\core.py", line 2883, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "F:\Forever and Ever\renpy\display\core.py", line 1955, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 427, in renpy.display.render.render_screen (gen\renpy.display.render.c:6806)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 693, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2027)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\image.py", line 387, in render
return wrap_render(self.target, width, height, st, at)
File "F:\Forever and Ever\renpy\display\image.py", line 208, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\layout.py", line 1224, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3440)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2978)
rv = d.render(widtho, heighto, st, at)
File "F:\Forever and Ever\renpy\display\im.py", line 473, in render
im = cache.get(self)
File "F:\Forever and Ever\renpy\display\im.py", line 200, in get
surf = image.load()
File "F:\Forever and Ever\renpy\display\im.py", line 1084, in load
rv = renpy.display.pgrender.surface(surf.get_size(), True)
File "F:\Forever and Ever\renpy\display\pgrender.py", line 116, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.init (gen\pygame_sdl2.surface.c:2479)
error: Out of memory
Windows-8-6.2.9200 Ren'Py 6.99.12.4.2187 Forever & Ever 0.4.0.1