ForeverZack / Unity-Gpu-Skinning-Tool

Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.
MIT License
151 stars 41 forks source link

Licensing? #5

Closed machinetown44 closed 6 months ago

machinetown44 commented 6 months ago

Hello, this is super useful and I'd like to be able to use it in my project, but there is no license specified. As much as I understand github terms, it means I technically can't use it without breaking copyright law. https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/licensing-a-repository#choosing-the-right-license

You're under no obligation to choose a license. However, without a license, the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or create derivative works from your work. If you're creating an open source project, we strongly encourage you to include an open source license. The Open Source Guide provides additional guidance on choosing the correct license for your project.

A common open-source license on github is MIT, but if that wan't your intention to make it available for commercial use by default, perhaps we can come to some sort of agreement? I'm just a solo developer and it's for a game I want to eventually publish through steam.

ForeverZack commented 6 months ago

Ok, I have upload MIT license. Just let me know when your game publish through steam. haha

machinetown44 commented 6 months ago

Hey, that's awesome! 🤩 Thanks for the quick response! It'll probably be a while before it's finished, but feel free to shoot me an email at machinetown44@gmail.com so that I can send you a demo link once it's up. I'm hoping to have a vertical slice in a couple months.

Thanks again, I'll close this issue as resolved now.

ForeverZack commented 6 months ago

Good luck!