ForgottenGlory / Living-Skyrim-2

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Raised creatures from raise zombie/revanent ect... Disapear on travel #337

Open Ghtshrine opened 4 years ago

Ghtshrine commented 4 years ago

**If you are reporting a crash to desktop, please attach your NET Script Framework crash log. This can be found in MO2's Overwrite folder.

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LS Version 2.1.1

Describe the bug Every spell in this list has the issue https://en.uesp.net/wiki/Skyrim:Reanimate_(spells)https://en.uesp.net/wiki/Skyrim:Reanimate_(spells) This may be a lingering issue from base but more noticeable with sustained spells but the raised creatures no matter what you cast have a tendency to vanish when transitioning areas Whether that is fast travel or coming out of a dungeon. It becomes much more noticeable once you go above one minion. One will sometimes stick around but both have a tendency to just vanish and never come back.

I think this might be a general issue with summoned minions but the rest of them are not as affected as the raise spells since you lose the minions when you travel. As you gain more minions it starts happening almost constantly. There are a couple of bugs around fast travel some times when you travel they partly stop being counted as raised creatures.

To Reproduce Easiest way to reproduce Raise 2 dead npcs with any raise spell/npc fast travel to Whiterun zombies will spawn outside of the town near the stables or just vanish.

Expected behavior raised zombies should follow you when transitioning areas/fast travel

Screenshots I am not sure if screenshots will help as it happens with anything.

Additional context Made a small video clip of this issue https://www.youtube.com/watch?v=d4DyjfGqSJA&feature=youtu.be

ForgottenGlory commented 4 years ago

From what I understand this is vanilla game behavior. Related to #81

Open to suggestions on how to fix.

Ghtshrine commented 4 years ago

Looking into this some more I came across the comment in this post. here They travel like horses from my own testing when you fast travel the raise dead act the same way as dead thralls and always spawn near the stables. If you fast travel from inside whiterun they are almost always lost. But if you go outside the city they spawn by the stables and try to run to you.

I think it has something to do with how the game stops horses from going into towns and some dungeons. Using the convenient horse whistle though does not seem to do anything to raise dead/dead thralls.