ForgottenGlory / Masterstroke

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Characters t-posing on new game start #13

Closed Retromess closed 2 years ago

Retromess commented 2 years ago

**If you are reporting a crash to desktop, please attach your NET Script Framework crash log. This can be found in [Masterstroke Install folder]\mods\Files Generated during playsessions launched with SKSE\NetScriptFramework\Crash

If possible, please also attach a copy of your most recent save before the issue occurred.** Crash_2021_12_26_11-58-5.txt Crash_2022_1_17_15-44-45.txt Crash_2022_1_23_16-9-0.txt Crash_2022_1_23_16-14-12.txt Crash_2022_1_23_16-15-46.txt Crash_2022_1_23_16-17-30.txt Crash_2022_1_23_16-20-44.txt Crash_2022_1_23_19-51-34.txt Crash_2022_1_23_20-28-30.txt

Please check back on your bug request periodically. I will ask for more details sometimes and if they are not provided I will eventually close the bug report.

Masterstroke Version Masterstroke Beta 1

Describe the bug Upon starting the game, my character and all NPCs were T-posing and producing no animations. I ran the normal first install steps, waited upwards of 15 minutes, but they did not animate.

To Reproduce Load a new save following the readme, running MCM Recorder etc.

Expected behavior Characters should animate when moving, attacking, etc.

Screenshots If applicable, add screenshots to help explain your problem.

If your report pertains to a specific NPC, object, or item, please open the console using the tilde (~) key and then click on that NPC, object or item. Take a screenshot of this and include that in this report. You will know if you have the correct thing selected if it is highlighted white after clicking on it.

Additional context I saved my game, closed it, and ran FNIS from MO2. After running it, I loaded my save up and all characters were animating as normal.

ForgottenGlory commented 2 years ago

Fixed