Since I am able to open the Quest Log using a macro (or Monk's Active Tile Trigger), I'd like to be able to manager some data relatives to the quests using macro.
Consider these scenarios as examples of what we could do :
Players have to infiltrate a camp. One player triggers a trap which alert the guards. The tile could change the visibility of the current objective "Infiltrate without alerting the guards" to hidden and change "Fight your fight into the camp" to visible
A player find a bloodied note on the ground. An inactive quest become available : "Investigate the mysterious note"
An important PNJ will comment randomly depending of the active quests. "I heard you have business in the north ? Be careful out there."
Ideally I'd like players who want to explore my world to find and progress quests even if the Gamemaster is not around, some tasks can be done and be entirely managed by exploring the map.
Since I am able to open the Quest Log using a macro (or Monk's Active Tile Trigger), I'd like to be able to manager some data relatives to the quests using macro.
Consider these scenarios as examples of what we could do :
Ideally I'd like players who want to explore my world to find and progress quests even if the Gamemaster is not around, some tasks can be done and be entirely managed by exploring the map.