Closed FormularSumo closed 2 months ago
In Mos Eisley
Having player 1 cards print their deck number + row at the beginning of every movement phrase, but disabled for any cards not in row 3. The card which is not moving up (first screenshots) is not having its number decremented nor its row.
Output doing same as above, but printing initial number+row in card followed by number+row in GameState:MoveUp() function before movement occurs. There seems to be a disagreement, where GameState is somehow interpreting 9 3 and 14 2 :thinking:
So the issue doesn't happen if I disable the code that updates the numbers/rows. Probably because it's live modifying a table while iterating over it, not sure why I thought that was a good idea.
This happens in 0.11 as well so not a new issues (edit: doesn't happen in 0.10, presumably because of the movement rewrite in 0.11)