Closed FormularSumo closed 3 years ago
Ranged attacks should randomly attack a card in range, but be weighted towards closer cards
With ranged attacking added all the combat mechanics are finished. Animations are still non-existant, making it hard to notice ranged attacks, but that will be added later and comes under the add animations #14 . Perhaps at some point I will add healing, though I'm not sure about that.
Next diagonal and ranged combat and evading needs to be added.