[15:49] Spoike: you can specify a specific pak priority with a pak.lst file (per gamedir)
[15:50] Spoike: alternatively you can use fte's package manager to specify priorities.
[15:52] Spoike: you can fiddle with sv_pure to ask clients to use paks in a specific order and block packages not on the server (that's the '2' setting, iirc)
[15:54] Spoike: fte clients/servers support file redirection (so the client tries to download a pak instead of a single file that it knows is missing). iirc you should be able to intercept the dlsize clientcommands and make your own response, but its hacky, and they'll only be sent if the client doesn't already have a copy of a precached model/sound
[15:49] Spoike: you can specify a specific pak priority with a pak.lst file (per gamedir) [15:50] Spoike: alternatively you can use fte's package manager to specify priorities. [15:52] Spoike: you can fiddle with sv_pure to ask clients to use paks in a specific order and block packages not on the server (that's the '2' setting, iirc) [15:54] Spoike: fte clients/servers support file redirection (so the client tries to download a pak instead of a single file that it knows is missing). iirc you should be able to intercept the dlsize clientcommands and make your own response, but its hacky, and they'll only be sent if the client doesn't already have a copy of a precached model/sound