FortunaSS13 / Fortuna

Former repository for the Fortuna 13 server
GNU Affero General Public License v3.0
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adds fermichem stimpaks #400

Closed chemistrymain3 closed 3 years ago

chemistrymain3 commented 3 years ago

so a list of changes

  1. you can craft stimpaks now through chemistry via mixing blood and spaceacilln at a temperature between 500 and 550 and if you go over that you get (problems)

the stimpak reaction will yield stimpak fluid at relatively high rates but quickly decrease the temperature of the reaction, requiring constant monitoring

honestly the pH window is so lenient as to be nonexistent, and i might tighten that up to give more room for error

there's also imitation stimpak fluid, obtained either through no effort whatsoever in chemistry OR just regular chemistry-it is less effective than proper stimpak fluid, but more effective than healing powder (i may tweak its numbers some).

to clarify everyone still spawns with real stims, but you either need chemistry to make more real stims, or you loot them. in the interim, you craft basic bitch improvised stimpaks instead.

also it turned out bitter drink was actually stronger than fucking super stims so i toned that down some. hopefully that addresses the fact that the legion actually get BETTER healing than anyone else in the game. i may tweak this further, honestly, because it doesn't seem like any other chem cares if you have bitter drink in your system and you can stack it, but whatever.

there were leftover reagents in stimpaks, which ir emoved (they were code bloat, they did not appear anyway.)

fucking up the proper chem stimpak reaction yields impure stimpak reagent and something else, so...don't fuck it up.

final change, corn no longer tastes like slime

Why It's Good For The Game

honestly i dunno maybe some more use for chemistry that's not making bicaridine/salicylic stimpaks and reduces loresmash of people producing real functional pre-war stimpaks out of nowhere with no chemistry knowledge

Pre-Merge Checklist

Changelog

:cl: add: Added imitation stimpaks, craftable or makeable through chemistry. add: Added making stimpaks through chemistry. Don't fuck up. balance: Bitter drink heals less than super stimpaks, now. fix: Corn no longer tastes like slime. /:cl:

buffyuwu commented 3 years ago

now this is epic

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VEN0M5 commented 3 years ago

Screenshot_20211103-200618~2 I am either blind, stupid and can't read code right or you just added another stimpak chem instead of imitation stimpak chem

AdamElTablawy commented 3 years ago

fixed it

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