Closed Jawnner closed 2 years ago
IMO You shouldn't remove Forgemaster, it's played a lot plus it's a little wierd you can be a slave and a forgemaster under one job
IMO You shouldn't remove Forgemaster, it's played a lot plus it's a little wierd you can be a slave and a forgemaster under one job
I wanted to get rid of slave completely, but there are those that are still interested in it, so I put it under the loadout. Forge Master isn't really played a lot, and is a very shallow role without specific support and others that will actually acknowledge you. Literally anyone can man the forge, it just requires materials.
Forge Master/Auxilia/Slave can overlap rather heavily, so its better to just put them under loadout options instead of separate roles.
Keep Auxillia.
About The Pull Request
Slave Master/Auxilia/Slave/Forge Master all removed in favor of new Camp Follower role which was pretty much all of those roles. This reduces bloat along with giving non-combat Legion personnel more leeway to RP. They can choose to be a slave if they really wish, or just go to Oasis and tell people how living under Legion rule is actually pretty cool.
Why It's Good For The Game
Reduces faction bloat for whenever base reductions are in. Gets rid of roles that overlap with each other. Gives more freedom for non-combat personnel to RP. Those who still want to do Auxilia/Forge Master/Slave can still do so underneath the loadout option. Slave Master was just an extra step between Legionnaires that was pretty much unneeded.
Pre-Merge Checklist
Changelog
:cl: add: Camp Follower del: Slave Master del: Forge Master (Returned back to Camp Follower) del: Auxilia del: Slave /:cl: