Started adding new powercell and microfusion cell, then ended up doing a bunch of drug spriting.
Some placeholders replaced by proper Fallout sprites, couple adjusted for QoL or just because I felt they needed to be improved.
Adds 5 box bitter drink box, tested it, works fine for me. Adds bitter pill bottle.
Duplicate MedX items merged to one, hypo object like all other drugs to avoid the issues with
it being just a syringe. Obsolete one removed. New Med X sprite.
Added bitter drink to alchemy rack because doh
Why It's Good For The Game
Visual improvements, QoL, some minor fixes. The drug ones can be improved but its a step forward.
Pre-Merge Checklist
[x] You tested this on a local server.
[x] This code did not runtime during testing.
[x] You documented all of your changes.
Changelog
:cl:
del: duplicate/obsolete stuff related to below removed.
tweak: repathing icons for power cells and drugs, new sprites.
/:cl:
About The Pull Request
Started adding new powercell and microfusion cell, then ended up doing a bunch of drug spriting. Some placeholders replaced by proper Fallout sprites, couple adjusted for QoL or just because I felt they needed to be improved.
Adds 5 box bitter drink box, tested it, works fine for me. Adds bitter pill bottle. Duplicate MedX items merged to one, hypo object like all other drugs to avoid the issues with it being just a syringe. Obsolete one removed. New Med X sprite. Added bitter drink to alchemy rack because doh
Why It's Good For The Game
Visual improvements, QoL, some minor fixes. The drug ones can be improved but its a step forward.
Pre-Merge Checklist
Changelog
:cl: del: duplicate/obsolete stuff related to below removed. tweak: repathing icons for power cells and drugs, new sprites. /:cl: