FortunaSS13 / Fortuna

Former repository for the Fortuna 13 server
GNU Affero General Public License v3.0
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Fixed Faction NPCs #482

Closed Tron-117 closed 2 years ago

Tron-117 commented 2 years ago

Now faction mobs won't attack their respective factions when spawned in by default. Praise jesus.

Why It's Good For The Game

Less hassle when setting up event stuff.

Pre-Merge Checklist

Changelog

:cl: add: ghost role spawner for tribals add: tribal mob (that isn't a raider) tweak: updated the descs of the faction NPCs fix: spawning as a faction via ghost role will now let you be recognized as that faction to respective faction mobs fix: fixed faction NPCs' factions /:cl:

github-actions[bot] commented 2 years ago

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself