optionally a custom map icon (.png), base filename corresponding to the mapIcon property in the md file
optionally a custom background file (.cmpres) and corresponding custom turnlot file (gameturnlot.arc) , base filename corresponding to the background property in the md file
The idea is that instead of needing to extract the zip file, csmm-qt can take a zip file as input in addition to md files
Currently it is possible to download zip files from https://fortunestreetmodding.github.io/maps which may contain
The idea is that instead of needing to extract the zip file, csmm-qt can take a zip file as input in addition to md files