When making custom characters, you can give them chat animations, but when the characters speak, the "camera" for these animations remains where it is and does not adjust to the height of the new model.
You can fix this for most chat animations by raising or lowering the animation, but there is one problem: during conversations between multiple characters, the character who is not speaking switches to their idle animation. This cannot be raised or lowered without putting the character in the air or through the ground during board play.
Pauline is speaking here, but I didn't bother to alter her chat animations.
There are two solutions for this:
1) Figure out how the "camera" for chat animations is determined, and how to move it
2) Create a 7th chat animation that is a copy of the character's idle animation, for use during conversations
When making custom characters, you can give them chat animations, but when the characters speak, the "camera" for these animations remains where it is and does not adjust to the height of the new model.
You can fix this for most chat animations by raising or lowering the animation, but there is one problem: during conversations between multiple characters, the character who is not speaking switches to their idle animation. This cannot be raised or lowered without putting the character in the air or through the ground during board play.
Pauline is speaking here, but I didn't bother to alter her chat animations. There are two solutions for this: 1) Figure out how the "camera" for chat animations is determined, and how to move it 2) Create a 7th chat animation that is a copy of the character's idle animation, for use during conversations