Closed doomy64 closed 2 years ago
Quick look seems to be from ValidateWearables
hook, increment in both pre and post when there meant to be a decrement in post.
https://github.com/FortyTwoFortyTwo/Randomizer/blob/9e89d3f46386fc7c0b0536c319913f01f57f39f5/scripting/randomizer/dhook.sp#L485
Can confirm, fixed it
Players will cap points with scout's rate regardless of weapons and class. Some quick and dirty testing showed that
g_iAllowPlayerClass
increments by 2 each time the player resupplies, so there's probably a missing decrement somewhere.