I have this branch here for a while, but never bothered to do a proper test and merge it until then.
It attempts to lower lag-spikes from weapon generation/deletion by only generate/delete one on every frame instead of doing all in one frame when possible.
I have this branch here for a while, but never bothered to do a proper test and merge it until then.
It attempts to lower lag-spikes from weapon generation/deletion by only generate/delete one on every frame instead of doing all in one frame when possible.