Closed Fang20001 closed 10 years ago
Hi Fang, I'm going to close this ticket simply because you're including too many different things in one ticket. Please keep separate bugs in their own tickets so I can close them individually when they're fixed.
No prob, I'll make sure to do that. Thanks.
On Saturday, September 6, 2014, 4f6f3b notifications@github.com wrote:
Hi Fang, I'm going to close this ticket simply because you're including too many different things in one ticket. Please keep separate bugs in their own tickets so I can close them individually when they're fixed.
— Reply to this email directly or view it on GitHub https://github.com/FossilsArcheologyRevival/FossilArcheology/issues/359#issuecomment-54735121 .
Hey guys, its Fang, nice job on the updates, you've been pumping them out like crazy. (Just make sure to get some sleep xD) Here are some minor bugs that I encountered: -Spinosaurus is floating -Whenever a dino is ridden, it remains motionless when dismounted until you re-enter the world. -Allosaurus don't take fall or fire damage Allosaurus wins in a fight against T.rex Rexes don't display damage (redness when hit) Dino's won't eat from feeders As far as I can tell, Spinos don't do anything Dinos walk into cactus and die
Major Suggestions:
-Hostile AI- Exactly like it sounds, I know I've said this before, but... pwease? I wanna get eaten by a T.rex, lol. That's one thing that you MUST add. Soon. Pretty please?
-Range- I've also said this before, and you nailed it with the feeder thing, but dinosaurs, similar to zombies, should pick up prey (and you, when hostility is added) from much farther away, so it actually appears that they are hunting, not just wandering around until they bump into a cow. Just make sure, like they are now, that when you do this, they don't detect prey through walls.
-Lastly, Motherhood- babies follow parents until a certain age.
This concludes my usual, well, thing, but thanks for reading. These are reasonable, right? Not too hard.. But I see you guys are using some of my ideas. Perhaps maybe you have reasons for not using others? Anyways, please do use them often. They'll make the mod more fun. The way I see it, there are 3 different mods: Fun, utility, and mixed. You want to be mixed, where the mod is useful and fun at the same time. It already is, but using my ideas will strengthen both areas (a lot). Me, and the rest of the fans, will be content with the mechanics of the mod, and after these things are out of the way, you can focus on extra content. Just consider me the unofficial adviser of the mod (because you most likely already have one). Thanks for reading, see ya.