Closed PoetPlays closed 11 years ago
The Problem is it can be any Memory Leak in the Code. The Raptor can just have been at the wrong place at the wrong time. Nonetheless we'll try to fix that.
For the record, I just had another crash under 0002 revision and the ticking entity was again a velociraptor.
Hmm. Can you describe exactly what was happening?
Nothing special. In every instance I was in a different area of the world (different chunks, far away chunks even) and the game suddenly gets sluggish as the RAM is eaten up by the memory leak. Not performing any kind of action..... In two cases I was just standing still when the crashes happened.
The game freezes for an extended amount of time before the game crashes (like the above attached crash report shows).
When I re-open the world, one of the raptors has been removed.
Tomorrow I'm posting a video in which the crash actually happened while I was recording.
Ill look into this today. try to fix that for 0003
At least for build 3, last night I created a pen with a dozen or so velociraptors, and they've been growing and breeding without any issues. This is running on a server and that reports nothing strange with RAM usage.
Does the problem persist after you re-open the world? If it does it'd be nice to have that world.
this is happening to me too! and the same error with the ticking raptor so its not just a coincidence.. i don't think... this also happened with my Brachiosaurus and then i deleted the world out of frustration.
I need more details to what the problem is. Upload a world where the bug occurs. Tell me what you exactly did. The problem can be everywhere..i need a point to start at!
4f try doing a single player world and spawning only like 3 raptors... and don't use essence of chicken on em! (put em in a cage 2!
I couldn't get a world downloaded for you guys tonight. Like gjr888 I also only had 3 raptors in a small caged off area in my world. My world has been constantly updated since 1.3.2 which, if the world is to blame, could be at fault.
i had a new world generated during build 002 and it happened... going to check build 003 to see if it still happens
Build 3 preview has been released (it's a lot better than build 1 preview :P ) so test on that if you can.
O.K. thanks :) so final release this week is what i heard, yes? Oh and BTW it is not just Velociraptors that disappear for me.. also Plesiosaurs and Brachiosaurs and Tryranosaurs. In build 002
I cannot test it out right now... sorry... My Minecraft is glitching out so... i will wait for my new laptop to try the bug out
Can someone else test this for me?
well i got the build 003 preview to test out the velociraptors... but nothing had names! and everything started glitching out (not raptors fault) so i will try it out later :P
Playing build 0003 on both server and client for a while now and it has yet to crash with this memory leak. Fixed somehow?
Recently hatched a huge amount of raptors and dilophosaurs to try to expose the memory leak and still no crashing or excessive memory usage. I'm going to close this...
My game has crashed 5 times now after around 10 minutes of playing. Memory usage for Java goes up to 2GB (of which only 1GB is allocated) and climbs until the crash occurs.
A Gist of the crash report: https://gist.github.com/PoetPlays/5079170
Of course one solution would be to allocate more memory (beyond 2GB ideally), but that only lasts until the ticking entity eats up the amount you allocate.