I'm making a resource pack that has animated netherite armor and it seems like the animation sequence isn't what it should be. The properties file is as follows:
But the animation in games seems to go in this order instead:
frame 5 (tile.5) > frame 4 (tile.4 or tile.6) > frame 3 (tile.3 or tile.7) > frame 2 (tile.2 or tile.8) > frame 1 (tile.1 or tile.9) > frame 0(tile.0)
Not sure if I am misunderstanding or doing something wrong or if this is a bug
I'm making a resource pack that has animated netherite armor and it seems like the animation sequence isn't what it should be. The properties file is as follows:
(the texture is 64x192 so 6 different frames)
But the animation in games seems to go in this order instead: frame 5 (tile.5) > frame 4 (tile.4 or tile.6) > frame 3 (tile.3 or tile.7) > frame 2 (tile.2 or tile.8) > frame 1 (tile.1 or tile.9) > frame 0(tile.0)
Not sure if I am misunderstanding or doing something wrong or if this is a bug