Issue encountered in Minecraft 1.21 with EnhancedBlockEntities v0.10.1
Decorated Pots display incorrect UV-mapping. When placed in-world, the model applies the bottom texture to the top of the block, and the top texture to the bottom, reversing the Vanilla UV. Note, however, that the held/inventory model still works as expected. I've confirmed that this is tied to EBE by removing the mod, which immediately fixes the issue.
See attached screenshots:
Expected behavior: The top of the pot should be teal, and the bottom should be red, matching Vanilla UV-mapping.
Observed behavior: The top of the pot is red, and the bottom is teal, a reversal from Vanilla UV-mapping
I've also attached an example pack with textures demonstrating the issue, i.e. the colors used in the above screenshots.
broken_pot_test.zip
Issue encountered in Minecraft 1.21 with EnhancedBlockEntities v0.10.1
Decorated Pots display incorrect UV-mapping. When placed in-world, the model applies the bottom texture to the top of the block, and the top texture to the bottom, reversing the Vanilla UV. Note, however, that the held/inventory model still works as expected. I've confirmed that this is tied to EBE by removing the mod, which immediately fixes the issue.
See attached screenshots:
Expected behavior: The top of the pot should be teal, and the bottom should be red, matching Vanilla UV-mapping.
Observed behavior: The top of the pot is red, and the bottom is teal, a reversal from Vanilla UV-mapping
I've also attached an example pack with textures demonstrating the issue, i.e. the colors used in the above screenshots. broken_pot_test.zip