Open PweSol opened 2 years ago
ADCU is always going to glitch the chest animation Vanilla has a similar option, and EBE always overrides it so that in normal vanilla (99% of the time) animations will not look "glitched" There is no overriding of this sort for sodium
Could you make this overriding to support Sodium, pretty please?
Edit: So does it override it to be disabled? Or does EBE use its own optimized system? ADCU doesn't glitch the animation when EBE optimizations are disabled.
If Always Defer Chunk Updates is enabled in Sodium, there are visual glitches when closing chests and shulker boxes.
I know it is stated in the its description it can cause significant visual lag, but the performance is greatly improved. Would it be possible to fix this issue? I haven't encountered any other noticeable problems when having ADCU enabled.