Closed MildlyInterested closed 4 months ago
After spending some time figuing out how this could work. We would still have an issue if someone is needing those compacts but the keys dont get added couse of the changes.
I may look into a better way of getting keys rather then editting what it grabs due to that issue.
If someone needss these keys they still need to get the client to actually load these PBOs, which is not possible with the official ACE steam mod unless you move folders around manually. Chances of that happening are really low.
If someone want's players to load e.g. ACE_Particles these players will need to subscribe to an ACE_Particles mod, they server can do the same and load the .bikey from there. Bikey in there won't be two folders deep.
If someone want's players to load e.g. ACE_Particles these players will need to subscribe to an ACE_Particles mod, they server can do the same and load the .bikey from there. Bikey in there won't be two folders deep.
That is true didn't think about that.
Okay time to find a way to fix it.
😎 @jupster
Describe the bug
Have
@ace
as a deployed mod, copy keys, there is no .bikey files for noactionmenu etc in the servers key folder.To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Do not copy additional bikey files.
Actual behaviour
Seems like its searching for any bikey file in the mod folder and copies them all over.
Additional context
ACEs optionals structure looks like this:
@ace\optionals\@ace_noactionmenu\keys\*.bikey
The main key is located here:@ace\keys\*.bikey
I suggest limiting how many folders deep the search for .bikey files is, the main key should not be as deep as optionals.