Open GMBanstudio opened 7 months ago
sorry some file is missing when i extract so i cann't edit
Uh can we change the key
Not sure why you want to export those files.
You should be able to edit a .sst
by just double-clicking it in the tool and edit the strings.
When you're done, hit the Save
button and you import the saved file back into the .RPF
when i "save" the keys are changed to a new and never return
Even you don't change any value
Please be more specific, can you tell me with pictures maybe ; what you did initially and what's the final result.
Provide the Key/Value
you're trying to edit and the name of the .sst
.
@GMBanstudio
This is before save
and this is after
i have not even edit anything, the keys are automatic changed
The keys are recalculated when you rebuild the file yeah, but is that a issue?
I mean I can understand it can be annoying to have these strings at a different position everytime you rebuild but if it works in-game, it should be good.
Did you try to edit a few strings and see if they changed in the game? I did change some in the past and that always worked fine but maybe there's some issues with it.
Also be careful when you edit strings, there are a lot of duplicated text through the different files.
For example the Loading...
text you get during loading screens is defined in interface_en
and global_en
.
If you edit both, you won't even see any changes, because they're also defined in global.strtbl
which seems to be the file that matters the most.
On a side note, I will probably add support for strings with the project I'm currently working on: CodeX
@GMBanstudio
Yes it have changed, the game only read the value in string if there are the right keys, if not, the strings in-game are disappear
Yes it have changed, the game only read the value in string if there are the right keys, if not, the strings in-game are disappear
same issues. Edited the text then saved it then import it back, and all the subtitle text of the file i've edited disappear.
@GMBanstudio @BanhMi939
I just added editing support for .strtbl files in CodeX if you wanna try :)
You should only edit the global_switch.strtbl
file because it's the only one that really matters from what I've seen. (right-click the file, click on export xml, edit the xml with Notepad++ and then reimport the xml, that will convert it back to .strtbl)
We still cannot edit the .sst's
properly though, sorry (think they're useless anyways)
@GMBanstudio @BanhMi939
I just added editing support for .strtbl files in CodeX if you wanna try :)
You should only edit the
global_switch.strtbl
file because it's the only one that really matters from what I've seen. (right-click the file, click on export xml, edit the xml with Notepad++ and then reimport the xml, that will convert it back to .strtbl)We still cannot edit the
.sst's
properly though, sorry (think they're useless anyways)
well, that file "global_switch.strtbl" only used for the UI, i tried to editing that file before, nothing changed in game. But hey, tysm for the tool brother.
I don't know, that file seems to contain the subtitles but I guess you can also just edit the other .strtbl too. But I don't see why people would edit the subtitles though.
I have problem with string table type files, if i extract its, i have none app can read or edit it, if i export i can not import that file again, the game does not accept it as a string table file anymore, even it still a sst file. Is there any ways to edit these file or any app can read and edit it? (I am edit files in strings_switch.rpf)