Open dawson2938 opened 1 year ago
So here's the save table:
## Xbox Files:
| Container Name 1 | Container Name 2 | Blob ID |
| ---------------- | ---------------- | ------- |
| SAVEDATA00 | | SAVEDATA.BIN |
| SYSTEMSAVEDATA00 | | SAVEDATA.BIN |
## Non-Xbox Files:
Non-Xbox save location: C:\Users\<USER>\Documents\KoeiTecmo\Wolong\Savedata\<STEAM_USER_ID>\
| File Path |
| -------- |
| steam_autocloud.vdf |
| SAVEDATA00\SAVEDATA.BIN |
| SYSTEMSAVEDATA00\SAVEDATA.BIN |
I was also able to get GPSaveConverter to link the files by adding a File Translation:
Non-Xbox file name: ${FileDir}\\SAVEDATA.BIN
Xbox Blob ID: SAVEDATA.BIN
Container Name 1: ${FileDir}
Container Name 2:
Named Regex Groups:
[0] : (?<FileDir>[A-Z]+[0-9]+)
However, when transferring the SYSTEMSAVEDATA00
in either direction, the game starts and reports that the saves are corrupted and creates a new save. It seems like the SYSTEMSAVEDATA00\SAVEDATA.BIN
file tracks SAVEDATA[0-9]+
and there is some method of linking the validity of the save (and this behavior is not compatible between game versions, or needs to be translated).
Update: I managed to brute force going from steam to gamepass with a hex editor. For anyone curious, here are the steps:
containers.index
file.SAVEDATA00\SAVEDATA.BIN
from steam<changed file> - Copy\<long string>
file in a hex editor (I used HxD), view with 64 bit rows<changed file>\<long string>
file in another hex editor (or HxD tab), view with 64 bit rowsThe load game screen will be all messed up until you actually load the game and touch a battle flag to save, but then once it loads in, my character progress and items are there. This does not sync achievements nor access to the theater FMVs, so I will have to test what happens as I play. Also, the game throws an error about not owning all the content if you are transferring between versions with different DLC installed, including (unfortunately) the Zhuque armor preorder bonus, which I have on steam but not on gamepass.
I also trivially reversed this process to go back to steam, just take note of the DLC differences.
For the scope of GPSaveConverter, I don't know if the application will handle hex editing, so this might be something that a save editor would be better at handling.
I made a short youtube video going over this, if it helps anyone https://youtu.be/NxaR4vi8xgw
@daygr thanks! I used this tool with Loop Hero, but your description helped me a lot!
Tell me what I could provide to help