Fr3nchK1ss / Dterrent

Minimalist game engine in D. Proof of concept for an engine building upon community packages.
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Review of OpenAL #5

Closed Fr3nchK1ss closed 3 years ago

Fr3nchK1ss commented 3 years ago

Review the use of OpenAL in Yage (seems to be obsolete parts). We want Dterrent to work fine without sound if the loading of the lib failed: design how to accomplish that.

Fr3nchK1ss commented 3 years ago

OpenAL is split between /system, /resource and /scene For the moment, the /resource part can not be updated without updating the scene modules and reviewing the resource manager, etc. This issue is postponed.

Fr3nchK1ss commented 3 years ago

The sound code is all over the place... Won't fix