FrancescoBonizzi / FbonizziMonoGame

Some libraries that I built over MonoGame Framework to make my games
MIT License
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Please help to transform FbonizziMonoGameGallery project from WPF into UWP #13

Closed mediaexplorer74 closed 4 months ago

mediaexplorer74 commented 9 months ago

Hi Francesco.

I'm big fan(boy) of cancelled Windows Phone (eco)system. I still interested in Windows 10 Mobile OS. As hobby, I created https://github.com/mediaexplorer74/W10MGameDevQuickie. I transform your multi-platform InFart and StarFall games into W10M-compatible UWP apps (min. W10M build = 15063). Also I added to W10MGameDevQuickie some other open-sorced retro-games. My biggest problem is:

You're the great developer in my mind!

Great wishes, and Marry Christmas,

Andrey aka MediaExplorer74

FrancescoBonizzi commented 9 months ago

Hi @mediaexplorer74, what a wonderful job, I'm impressed! 😱 Thanks for everything!

I didn't understand if you want to port the nuget library FbonizziMonoGame to be compatible with UWP or FbonizziMonoGameGallery!

I can try to do it in my free time for sure!

mediaexplorer74 commented 9 months ago

Hi @mediaexplorer74, what a wonderful job, I'm impressed! 😱 Thanks for everything!

I didn't understand if you want to port the nuget library FbonizziMonoGame to be compatible with UWP or FbonizziMonoGameGallery!

Thank you for quick answer. More tech. details: I already ported the library FbonizziMonoGame... and seems to be compatible with UWP when I use(d) it with "tweaked" MonoGame project (ported to old UWP too). But... I can't re-create your FbonizziMonoGameGallery as some UWP demo to understand your very cool screen scaling mechanics. To be more clear, I need some simplest FbonizziMonoGameGallery uwp edition, only for testing screen autoscaling on all my retro-phones collection which have different screen resolutions...

I noticed that forked InFart & Starfall "uwp edition" run fine on whole set of windows phones (Lumia 950, Lumia 640) at full-screen mode. However, all another sample/demo projects at my W10MGameDevQuickie repo failed to do screen autoscaling... and idk how to fix it via using your FbonizziMonoGame lib ... I can't use your nuget library because of W10M compatibility (W10M not compatible with netstandard 2.0... only 1.4... and old sweet win 10240 sdk ).

I can do try to di it in my free time for sure! That's great. I hope one day you gote some old sweet windows phone that costs nothing today but still has cool and crazy game dev pothential 💯 :) I't joke.. but it's true )

In 2024, I'll try to solve this "half-screen render problem without screen autoscaling" mystery via additional FbonizziMonoGame lib research..

InFart & Starfall are very cool multi-platform examples... but I really stupid to understand your hard code patterns even after success of w10m-uwp downshifting :) I mean some orchestrators, etc...

That the main reason that I need some simplest sample of FbonizziMonoGame lib using.

Maybenever (magic word from one syth song), thank you for your time and assistance.

Best, and Happy New Year via 1 day :) M.E.

FrancescoBonizzi commented 9 months ago

All right, now I understand. The porting is all a matter of on which control to render all the "game" of each sample.

In the new year in the free tine I'll try to make a port.

Have a nice new year! 🤣