FrancisG-Massey / Capstone2016

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Redesign trapline info view in mobile app #206

Closed ZoeUdy closed 7 years ago

ZoeUdy commented 7 years ago

First commit on app-design branch should reference this

Still need to implement Map Pre-load button

FrancisG-Massey commented 7 years ago

After using the app a few times with the trap selection screen, I'm starting to think it would be better not to use a separate dialog for it (instead, making it part of the main screen). The main two reasons being (a) it's another screen for users to click through and (b) the "go" button on it isn't necessarily all that easy to press.

Should trap selection be brought into the main screen? Or should we stick to the separate dialog we currently have?

ZoeUdy commented 7 years ago

Hmmm.. we can try it on the main screen. My only concern is the screen getting too crowded on smaller devices.

FrancisG-Massey commented 7 years ago

That's true. Though the buttons (preload map, send catches, send traps) won't be visible most of the time, so that should save some space (if it requires scrolling on the rare occasions when all three need to be visible at the same time, it's not too much of an issue).

The screen on my phone is about the smallest we're likely to have to support, so if you're not sure whether a design will work just send me a message and I'll try it out for you :)

ZoeUdy commented 7 years ago

See latest commit on app-design